/*
 Copyright (C) 2025 Kristian Duske

 This file is part of TrenchBroom.

 TrenchBroom is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 TrenchBroom is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "Result.h"

#include <filesystem>
#include <optional>

namespace tb
{
namespace el
{
class VariableStore;
}

namespace mdl
{
struct GameEngineProfile;
}

namespace ui
{

Result<void> launchGameEngineProfile(
  const mdl::GameEngineProfile& profile,
  const el::VariableStore& variables,
  const std::optional<std::filesystem::path>& logFilePath = std::nullopt);

} // namespace ui
} // namespace tb
